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AI Insights · Timothy · January 2022

Top 5 Slime Games on iOS in Oceania Q4 2021

Explore the performance of the top 5 slime games on iOS in Oceania during Q4 2021, focusing on key metrics such as downloads, revenue, and active users.

Top 5 Slime Games on iOS in Oceania Q4 2021

During the fourth quarter of 2021, the top slime games on iOS in Oceania showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the weekly trends for these popular apps.

Super Slime Simulator by Dramaton LTD saw a peak in weekly revenue at approximately $259 during mid-October, with a notable increase in active users towards the end of December, reaching around 9.7K. However, weekly downloads fluctuated, peaking at about 5.7K at the start of the quarter and then tapering off to approximately 2.2K by mid-December before rising again to 3.9K in the final week.

Fluid Simulation by Pavel Dobryakov experienced a steady weekly revenue with minor peaks, reaching $327 at the start and $205 during mid-December. Weekly downloads were relatively stable, with a significant spike to 2.2K in late November. Active users followed a similar pattern, peaking at around 3.7K in late November, and remaining above 2.6K towards the end of December.

Virtual Slime by Cider Software LLC had modest weekly revenue, peaking at $116 in mid-October. Downloads showed a gradual increase, starting at around 1.1K in late September and rising to 1.1K again in the final week of December. Active users saw a slight decline early in the quarter but recovered to about 2K by the end of December.

Goo: Slime simulator, ASMR by Exomind LTD had a consistent weekly revenue, peaking at $441 in early October. Downloads fluctuated significantly, with a high of 1.7K at the start of the quarter and a notable drop to just 32 in late November. Weekly active users remained relatively stable, peaking at approximately 5.4K in early November.

Slime Games: ASMR Simulator by Shake It showed a steady weekly revenue, with highs of $515 in early October and $462 in early December. Weekly downloads were consistent, peaking at around 782 in late September. Active users saw a slight increase towards the end of the quarter, reaching about 1.3K in the final week of December.

These insights into the performance of the top slime games on iOS in Oceania during Q4 2021 highlight the varying trends in downloads, revenue, and active users. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022